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AI Insights · Timothy · April 2022

Top 5 School Games on iOS in the US: Q1 2022 Performance

A look at the performance of the top 5 school-themed games on iOS in the US during Q1 2022, including trends in downloads, revenue, and active users.

Top 5 School Games on iOS in the US: Q1 2022 Performance

In the first quarter of 2022, the top 5 school-themed games on iOS in the United States showcased varied trends in downloads, revenue, and active users. Here’s a detailed look at how these apps performed during this period.

Adventure Academy from Age of Learning, Inc. experienced a steady increase in weekly revenue, peaking at approximately $82K in the final week of February. Weekly downloads saw fluctuations, reaching a high of about 6.4K in mid-January and then experiencing a decline to around 3.9K by the end of March. Active users peaked at nearly 17.2K in mid-January before gradually decreasing to approximately 12.3K towards the end of the quarter.

Idle High School Tycoon by Kolibri Games GmbH saw a mixed trend in weekly revenue, with a peak of around $7K in the first week of January and a low of about $3.3K in early March. Downloads followed a declining pattern, starting at 5K in late December and dropping to about 1.5K by the end of March. Active users also saw a steady decline from around 8.4K in late December to approximately 3.8K at the end of the quarter.

Bully: Anniversary Edition from Rockstar Games showed a downward trend in weekly revenue, starting at around $7.5K in late December and decreasing to approximately $3.6K by mid-March, with a slight recovery to around $4.6K by the end of March. Downloads consistently decreased from about 1.5K at the start of the quarter to around 800 by the end. Active users also declined from approximately 4K in late December to about 2.5K at the end of March.

The Goldbergs: Back to the 80s from Eastside Games did not record any weekly downloads data. Revenue trends showed a decrease from around $2.8K in late December to approximately $1.3K by the end of March.

School of Chaos Online MMORPG by VNL Entertainment Ltd. had fluctuating weekly revenue, peaking at around $8.3K in late December and seeing no revenue in multiple weeks throughout the quarter. Downloads ranged from about 800 in late December to approximately 500 by the end of March. Active users varied, peaking at around 3.9K in early January and settling at approximately 3.2K by the end of the quarter.

These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022